
#ifndef __DEFINES_H__
#define __DEFINES_H__

struct eEntityType
{
	enum TYPE
	{
		NONE,
		BULLET,
		ENEMY,
	};
};

struct eBulletType
{
	enum TYPE
	{
		NORMAL,
		//PIERCE,
		//BOUNCE,
		EOE,
	};
};

struct eEnemyType
{
	enum TYPE
	{
		NONE = 0,
		NORMAL,
		LONG_EFFECT,
		SPEED_EFFECT,
		STRONG_EFFECT,
		BROAD_EFFECT,
		STUN_EFFECT,
		STONE,
		BREAKABLE,
	};
};

#endif